Equipment Requisition Process

As part of your standard equipment package, Khemel Cooperative will furnish you with the following items and equipment:

  • Emergency Survival Belt
    Containing:
    • Basic Tool Kit
    • Electronic Rope (10m)
    • Emergency Rations
    • Filter Straws (3)
    • Flashlight
    • Flex Cutter
    • Nanobandages (2)
    • Solar Recharger
    • Radio Booster
    • Repair Spray
    • Utilitool
    • Viewers
  • Synth: Radiation Hardening modification
  • Bio / Pod: Smart Armoured Clothing with a Self-Healing modification

You will be provided additional equipment based on a system of professional credit and requisition, based on your background, training, and experience.
In addition to this, Khemel is pleased to allow you to bring personal items up to 300g in weight and 10cm3 in volume. These provisions have been negotiated on your behalf by the Khemel Cooperative at great expense, to ensure the happiness and good morale of you, the employee.
Please note: Employees who wish to bring their own Smart Animals or Robots will be required to sacrifice a portion of their requisition credit (5 for ‘tiny’ size, 10 forĀ  ‘small’ size, 20 for ‘medium’ size) to cover costs of transportation, medical checks, immunization, radiation hardening, and Pathfinder fees & tariffs.

Morph Entitlements

The following is a list of the morphs available to employees on the colonization mission. Note that some morphs are only being provided to certain colony roles – these morphs have been specially chosen to support these roles.
Each morph has an associated cost in requisition credit. Please note that each morph has been modified from their standard specifications.

  • 26c – Synth (all)
  • 22c – Ruster (all)
  • 10c – Worker Pod (all)
  • 44c – Martian Alpiner (bioscience & geoscience)
  • 40c – Digger (geoscience only)
  • 42c – Flexbot (medical & engineering)
  • 48c – Arachnoid (engineering only)
  • 40c – Gargoyle (colonial tech only)

Morphs on the following list are also in storage, and may be negotiated for if so desired:

  • Neo-Hominid (sm)
  • Neo-Pig
  • Neanderthal
  • Selkie

Please note that HR policies require a second psychological evaluation be taken in the event of one of these morphs being selected, except under certain extenuating circumstances.

Equipment & Survival Gear

The following is a list of the specialist equipment and survival gear available to employees on the colonization mission. Some items are highly recommended, but remain optional. Note that some equipment is only available to employees in certain colony roles.A small fabrication facility is being established on-site to supplement personal equipment needs, and several containers of additional equipment are also being shipped.

Modifications

Enhanced Senses

5

High G Adaptation

10

Movement: Snake

10

Temperature Tolerance

5

Digging Claws

10

Movement: Walker

5

Enhanced Respiration

10

Prehensile Tail

5

Movement: Hover

5

Clean Metabolism

10

Wrist-Mounted Tools

10

Movement: Winged

5

Extra Limbs

5

Pneumatic Limbs

5

   

Standard Equipment

Armour Vest

5

Portable Sensor

10

Stunner Sidearm

10

Crash Suit

5

Specs

5

Light Kinetic Sidearm

10

Fireproofing Armour Mod

1

Tool Kit

5

Heavy Kinetic Sidearm

10

Repair Spray

5

Specimen Container

5

Shard Sidearm

5

Metal Detector

5

SkillSoft (x)

20

   

Survival Equipment

Nanobandage

1

Portable SolArchive (x)

5

Cold Weather Gear

1

Emergency Rations

1

Plasma Cutter

20

Breather

5

Filter Straw

1

Grip Tape

1

Shelter Dome

10

Solar Recharger

1

Radio Beacon

5

Nuclear Battery

5

Robotic Equipment

Automech

10

Thumper

10

Servitor

5

Creepy

5

Recon Hopper

5

Scout Missile

10

Saucer

5

Recon Flyer

5

Non-Standard AI

20

Secondary Morphs

Dragonfly

28

Spare

12

Case

5

Kite

36

Unspent points of credit will be taken into account when calculating payments and bonuses on completion of your contract.
Note: In compliance with Pathfinder Colonization Initiative policies for Stage-1 and Stage-2 offworld colonies, all employees are asked to carry side-arms and survival belts when working or travelling outside of the colony site.

Equipment Requisition Process

Beyond the Gate MickyLevi